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Description
An experiment that did not fully work out. Applied Blender's new Subsurface Scattering shader (SSS) to Sean trying to get in particular a translucent wing effect. Blender though fumbles up the SSS in this case. In the end though I want SSS to be in my game engine and this is supposed to be a test case. Since Blender didn't work out to provide the ground truth I've been after I went ahead and added some post-processing to spice up the scene and turning it into a screen wallpaper format. Maybe I figure out once the problems with the SSS shader Blender once upon time.
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1680x1050px 350.92 KB
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