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October 23, 2011
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:iconlordofdragons:
Long time no commit related to the game. Tried to make a promotional shot of the main characters and some scenery props I'm working on (or are already done). Features Georgo Valentino and Sean. For those not knowing the project Georgo is a private investigator and Sean a child female dragon he somehow got mixed up with. She sports though some abilities which are useful for cracking the case that otherwise would be impossible to solve. That she's a child though doesn't always help the case. She can be anxious at times but on the other hand she's quite nosy.

Game assets (high resolution versions) rendered with Blender 2.6 . More about the "train" (renders and so forth) later on.

Epsylon Game: [link]

EDIT: Updated the image with an improved version dealing with lighting issues caused by a stray duplicate light source I overlooked, tweaking the reflection using another train and buildings as well as tweaking a bit the specular reflection on the actors.
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:iconkeyotea:
~Keyotea Nov 12, 2011  Hobbyist General Artist
Better than a guard dog.
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:iconlordofdragons:
She's not a guarding dog. She's not a pet in any way. And she's constantly complain if you try to call here that ;)
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:iconatlas231:
Haha, I like that reply!
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:iconskykunthedragon:
=skykunthedragon Nov 4, 2011  Hobbyist General Artist
Now I'm interested in your game. Can I try it? :3
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:iconlordofdragons:
Still in production.
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:iconskykunthedragon:
=skykunthedragon Nov 4, 2011  Hobbyist General Artist
Okay :3
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:iconeelstork:
Mood: Content *eelstork Oct 29, 2011  Hobbyist Digital Artist
Obviously some good improvements here :)

Well I guess you have a lot to do with your game, it was interesting for me to focus on this one pic a little.

Shaders are cool and I look forward to trying out stuff; on iOS the 4S and iPad2 may be the first iOS devices fast enough to support heavy use of better shading methods although shaders have been around for a while via OpenGL ES 2.0 - Otherwise it's nice for effect, beyond that FPS drops rapidly

I'll support textures sometimes soon, it's really down to having texture artists handy - if they want it, they'll have it...
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:iconlordofdragons:
That problem I'm facing since ages. I and textures... not loving each other that much I'm afraid ;)
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:iconeelstork:
*eelstork Oct 29, 2011  Hobbyist Digital Artist
Amazingly the Nintendo 3DS GPU still uses a fixed pipeline ... [link]

I'm not alone :D
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:iconlordofdragons:
Shaders are heavy on the hardware. Besides for a console like that fixed pipeline is fine enough. You can't do much fancy stuff on a small screen anyways ;)
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